Empire {
	ResearchGrid Research
	ResourceManager Resources
	ObjectManager Objects
	Attributes Attributes
	EmpireAI AI
	EnergyManager EnergyPowers
	InfluenceManager Influence
	FleetManager Fleets
	Notifications Notify
	Traits TraitManager
	RandomEvents Events
	int handicap = 0
	synced Namespace NS
	synced Planet$ Homeworld
	synced Object$ HomeObj
	synced locked_int PeaceMask
	synced locked_int ForcedPeaceMask
	synced locked_int AllyMask
	synced double TotalMilitary = 0
	synced locked_int TotalPlanets = 0
	synced locked_int TotalFlagshipsBuilt = 0
	synced locked_int TotalFlagshipsActive = 0
	synced locked_int TotalSupportsBuilt = 0
	synced locked_int TotalSupportsActive = 0
	synced locked_int GlobalLoyalty = 0
	int Victory = 0
	locked_int DiplomacyPoints = 0
	int prevPoints = 0
	bool GlobalCharge = false
	synced int VotesWonCounter = 0
	string ColonizerName
	string ColonizerModel
	string ColonizerMaterial
	string RaceName
	int mutualDefenseMask = 0
	Region$ HomeSystem
	int cheatLevel = 0
	
	synced locked_double ModHP = 1
	synced locked_double ModArmor = 1
	synced locked_double ModShield = 1
	synced locked_double ModSpeed = 1
	locked_int CivilianTradeShips = 0
visible:
	bool major = false
	int team = -1
	synced locked_int points = 0
	synced int MilitaryStrength = 0
	synced int PoliticalStrength = 0
	synced int EmpireStrength = 0
	synced bool GlobalTrade = false
	synced locked_int ContactMask = 0
	synced locked_int TradeMask = 0
	synced Empire SubjugatedBy
	synced locked_int PathId = 1

	attribute double RebateInfluenceBuys = 0
	attribute double ExtraInfluenceBuyCost = 0
	attribute double InfluencePlacementMod = 0
	attribute double FireDamageTakenFactor = 1
	attribute double CaptureSupplyFactor = 1
	attribute double PopulationGrowthFactor = 1
	attribute double TileDevelopmentFactor = 1
	attribute double BuildingConstructRate = 1
	attribute double FleetEfficiencyFactor = 1
	attribute double VoteStartSupport = 0
	attribute double VoteCardCostMod = 0
	attribute double SupportCardCostMod = 0
	attribute double WelfareEfficiency = 1
	attribute double FactoryLaborMod = 0
	attribute double PlanetSupplyMod = 0
	attribute double PopulationLevel2Mod = 0
	attribute double PopulationLevel3Mod = 0
	attribute double ForgeCount = 0
	attribute double RevenantParts = 0
	attribute double PlanetDecaySpeed = 1
	attribute double OrbitalHealthMod = 1
	attribute double OrbitalArmorMod = 1
	attribute double EnergyGenerationFactor = 1
	attribute double StaticDamageFactor = 1
	attribute double ArtifactsActivated = 0
	attribute double CivBldConstructionRate = 1
	attribute double ImperialBldConstructionRate = 1
	attribute double FreeEnergyStorage = 0
	attribute double PopulationPerColonizer = 0.0625
	attribute double ForbidCityConstruction = 0
	attribute double ForbidColonization = 0
	attribute double PopulationDecayFactor = 1
	attribute double OverpopulationBenefitFactor = 1
	attribute double ColonizeDevelopTiles = 1
	attribute double PlanetLevelSupport = 0
	attribute double ResearchUnlockSpeed = 1
	attribute double ForbidSecondaryUnlock = 0
	attribute double DrydockCostFactor = 1
	attribute double HasPopulation = 1
	attribute double ForbidTerraform = 0
	attribute double HasFlux = 0
	attribute double ForbidDeepSpace = 0
	attribute double HyperdriveStartCostMod = 0
	attribute double HyperdriveNeedCharge = 1
	attribute double ColonizerSpeed = 1
	attribute double RemnantsCleared = 0
	attribute double RemnantPickupMult = 1
	attribute double OrbitalLaborCostFactor = 1
	attribute double DefenseGenerationFactor = 1
	attribute double FTLCostFactor = 1
	attribute double Level3Planets = 0
	attribute double BuildingCostFactor = 1
	attribute double ShipCostRegain = 0
	attribute double HappyMultiplier = 1
	attribute double FreeAttitudes = 0
	attribute double AttitudeStartLevel = 0
	attribute double MiningBasesBuilt = 0
	attribute double PlanetConditionMultiplier = 1
	attribute double GlobalPressureCap = 0
	attribute double ShipDestroyBounty = 0
	attribute double DestroyShipReward = 0
	attribute double CaptureSupplyDifficulty = 1
	attribute double CaptureTimeDifficulty = 1
	attribute double InfluenceBuysCopyChance = 0
	attribute double CityConstructRate = 1
	attribute double ImperialBuildingsBuilt = 0
	attribute double OrbitalsBuilt = 0
	attribute double ResearchUnlocksDone = 0
	attribute double FTLEnergySpent = 0
	attribute double InfluenceCardsBought = 0
	attribute double SpecialFundsFactor = 1
	attribute double InfluenceBuysExtraQuality = 0
	attribute double InfluenceBuysExtraUses = 0
	attribute double PlanetsConquered = 0
	attribute double EnemyFlagshipsDestroyed = 0
	attribute double ResearchGenerationFactor = 1
	attribute double Tier3PressureFactor = 1
	attribute double ExperienceGainFactor = 1
	attribute double OrbitalBuildCostFactor = 1
	attribute double CaptureTimeFactor = 1
	attribute double AttitudeProgressFactor = 1
	attribute double ResearchCostFactor = 1
	attribute double LaborGenerationFactor = 1
	attribute double MoneyGenerationFactor = 1
	attribute double ColonizerMaintFactor = 1
	attribute double NoAutoColonize = 0
	attribute double HasPressure = 1
	//DOF
	attribute double CentralDataCoreBuilt = 0
	attribute double ImperialCapitalBuilt = 0
}
