Subsystem: SupportMissileLauncher
	Name: #MISSILELAUNCHER_NAME
	Description: #MISSILELAUNCHER_DESC
	BaseColor: #b746f9
	TypeColor: #b746f9
	Picture: SubsystemButtonArt::4
	Elevation: 2
	
	Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Homing
	Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals
	Hull: Support, Satellite
	
	Size := HexSize * Hexes
	Range := (Size + 600) * 2
	Damage := Size * 9.0
	Reload := 5.0 * min(1.0 + Size/512, 2.0)
	Speed := 75
	//Speed := 75 * 2
	Tracking := 3
	SupplyCost := Size * 3.0
	Pierce := 0
	Bypass := 0
	
	Hex.HP := 18 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize
	
	Hex.BuildCost := 0.75 * HexSize
	Hex.LaborCost := 0.07 * HexSize
	
	Requires:
		Command = 1
	
	Module: Default
	
	Module: Core
		Hex.HP := Hex.HP * 3
		Hex.BuildCost := Hex.BuildCost * 5
		Hex.Mass := Hex.Mass * 5

		Sprite: MissileLauncher::0
		DrawMode: 1

		Hex.DamageResist := ShipSize / 28.0
		Effect: DamageResist
			Resist = Hex.DamageResist

	Effector: Missile
		Range = Range
		Damage = Damage
		Reload = Reload
		Speed = Speed
		Tracking = Tracking
		SupplyCost = SupplyCost * Reload
		Pierce = Pierce
		Bypass = Bypass
		IgnoreDR = 0
