System: HomeSystem
	//MakeStar(Temperature = 400:13000, Radius = 65:85)
	MakeStar(Temperature = 400:13000, Radius = 650:850)
		//ExpandSystem(5000)
		BonusHealth(20000000000)

	RepeatHomeworlds()
		//MakePlanet(RandomType:Food:Common, Radius = 10, Grid Size = (18, 11), Conditions = False, Moons = False)
		MakePlanet(RandomType:Food:Common, Radius = 100, Grid Size = (18, 11), Conditions = False, Moons = False)
			BonusHealth(5000000000)
			AddPlanetResource(Water)
			AddResource(Labor, +1)
			OnPlanet( AddIncome(130) )
			AddPopulation(3.0)
			SpawnBuilding(Factory, (4, 3), Develop = True)
			OnPlanet( AddPressureCap(2) )
			NoNeedPopulationForLevel()
			ForceUsefulSurface(0.8, Forest)

	MakePlanet(RandomType:Food:Common, Conditions = False, Moons = False)
	MakePlanet(Water, Conditions = False, Moons = False)
	MakePlanet(RandomLevel:1:Common, Conditions = False, Moons = False)
		MakeMoon()
	//ExpandSystem(-50:100)
	ExpandSystem(50:200)

	MakeAsteroid(Cargo = Ore, Cargo Amount = 6000)
	MakeAsteroid(Resource = Distributed)

	AddAdjacentArtifacts(2)
	MakeAdjacentCreepCamp(SmallCamp, Place Far = True)

	GuaranteeAdjacentResource(Water)
	GuaranteeAdjacentResource(RandomType:Food:Common)
	GuaranteeAdjacentResource(RandomLevel:1:Common)
	GuaranteeAdjacentResource(RandomLevel:2:Common)
	GuaranteeAdjacentResource(RandomType:Food:Common, Distance = 2)
	GuaranteeAdjacentResource(RandomType:Food:Common, Distance = 2)
	GuaranteeAdjacentResource(Water, Distance = 2)

	
