Trait: Asgard
	Name: #TRAIT_ASGARD
	Description: #TRAIT_ASGARD_DESC
	Order: 0
	//DLC: Heralds

	Icon: PlanetType::2
	Color: #59d098

	Category: Lifestyle
	Unique: Lifestyle

	ReplaceTechnologyGrid(BaseAsgard)
	OnDLC(Heralds, ReplaceTechnologyGrid(HeraldsAsgard))

	UnlockSubsystem(AsgardValhallaStation)
	UnlockSubsystem(StationResearchSection)
	UnlockSubsystem(StationCultureSection)
	UnlockSubsystem(StationCivicSection)

	ReplaceTechnologyNodes(SysShieldGen, DOFactionsShieldMastery1)
	OnDLC(Heralds, ReplaceTechnologyNodes(ShieldGen, DOFactionsShieldMasteryHeralds1))
//	ReplaceTechnologyNodes(SysShieldHardener, DOFactionsShieldMastery2)
	ReplaceTechnologyNodes(SysShieldHardener, SysShieldHardenerAsgard)
	OnDLC(Heralds, ReplaceTechnologyNodes(ShieldHardener, ShieldHardenerAsgard))
	ReplaceTechnologyNodes(SysNeutronArmor, SysTriniumArmor)
	OnDLC(Heralds, ReplaceTechnologyNodes(NeutronArmor, TriniumArmor))
	OnDLC(Heralds, ReplaceTechnologyNodes(FlakBattery, Supercapacitors))
	OnDLC(Heralds, ReplaceTechnologyNodes(ShockMissiles, PulseGunVelocity))
	OnDLC(Heralds, ReplaceTechnologyNodes(DroneLauncher, BeamOverload))
	OnDLC(Heralds, ReplaceTechnologyNodes(DroneCount, PlasmaThermite))
	OnDLC(Heralds, ReplaceTechnologyNodes(Warhead, PulseGunDamage))
	ReplaceTechnologyNodes(SysStationMoney, SysStationMoneyUpgrade)
	OnDLC(Heralds, ReplaceTechnologyNodes(StationMoney, StationMoneyUpgrade))
	ReplaceTechnologyNodes(SysStationResearch, SysStationResearchUpgrade)
	OnDLC(Heralds, ReplaceTechnologyNodes(StationResearch, StationResearchUpgrade))
	ReplaceTechnologyNodes(SysStationInfluence, SysStationInfluenceUpgrade)
	OnDLC(Heralds, ReplaceTechnologyNodes(StationInfluence, StationInfluenceUpgrade))

	UnlockSubsystem(AsgardShieldGenerator)
//	UnlockSubsystem(AsgardShieldHardener)
	UnlockSubsystem(AsgardShieldGeneratorSupport)
//	UnlockSubsystem(AsgardShieldHardenerSupport)
	UnlockSubsystem(AsgardNeutrinoIonGenerator)
	UnlockSubsystem(AsgardNeutrinoIonGeneratorSupport)
	UnlockSubsystem(NaquadahArmor)
	UnlockSubsystem(NaquadahArmorSupport)
	UnlockSubsystem(PlasmaBeam)
	UnlockSubsystem(PlasmaBeamSupport)

	//Weapon Restrictions
	//ForbidSubsystem(Laser)
	//ForbidSubsystem(SupportLaser)
	//ForbidSubsystem(PulseLaser)
	//ForbidSubsystem(PulseLaserSupport)
	//ForbidSubsystem(BeamCannon)
	//ForbidSubsystem(BeamCannonSupport)
	ForbidSubsystem(RailgunBattery)
	ForbidSubsystem(Railgun)
	ForbidSubsystem(MissileLauncher)
	ForbidSubsystem(SupportMissileLauncher)
	ForbidSubsystem(LancerMissileLauncher)
	ForbidSubsystem(LancerMissileLauncherSupport)
	ForbidSubsystem(RocketPod)
	ForbidSubsystem(TorpedoLauncher)
	ForbidSubsystem(TorpedoLauncherSupport)
	ForbidSubsystem(Autocannon)
	ForbidSubsystem(AutocannonSupport)
	//ForbidSubsystem(PulseGun)
	//ForbidSubsystem(PulseGunSupport)
	ForbidSubsystem(PlasmaCannon)
	ForbidSubsystem(PlasmaCannonSupport)
	ForbidSubsystem(PlasmaBomb)
	ForbidSubsystem(PlasmaBombSupport)
	ForbidSubsystem(FlakCannon)
	ForbidSubsystem(FlakCannonSupport)


	//Other Restrictions
	ForbidSubsystem(PlateArmor)
	ForbidSubsystem(AblativeArmor)
	ForbidSubsystem(ReactiveArmor)
	ForbidSubsystem(SupportPlateArmor)
	ForbidSubsystem(SupportAblativeArmor)

//	IfHaveTrait(Hyperdrive, LoadDesigns(hyperdrive/Asgard))
//	IfHaveTrait(Hyperdrive, LoadDesigns(default/Asgard))
