Subsystem: DisruptorBeam
	Name: #DISRUPTORBEAM
	Description: #DISRUPTORBEAM_DESC
	BaseColor: #339933
	TypeColor: #339933
	Picture: SubsystemButtonArt::7
	Elevation: 2

	Tags: BaseCost
	Tags: BeamBase, Rotatable, Category:Weapons, HexLimitArc, DisruptorBase, EnergyBase, DisruptorBeamBase
	Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals, MainDPS
	Hull: Flagship, Station

	Size := HexSize * Hexes
	BeamDPS := 10.0 * Size
	Duration := 1.3
	Cooldown := 3.2 * min(1.0 + Size/512, 2.0)
	Range := (Size + 300) * 2
	Tracking := 0.5
	SupplyCost := Size * 3.0
	PowerUse := 8 * Size
	FireArc := 0.35 * pi
	Pierce := 0.1
	Bypass := 0

	Hex.HP := 12 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize

	Requires:
		Command = 1
		Power = PowerUse

	Module: Default
		Hex.BuildCost := Hex.BuildCost * 2

	Module: Core
		Hex.HP := Hex.HP * 3
		Hex.BuildCost := Hex.BuildCost * 5
		Hex.Mass := Hex.Mass * 5

		Sprite: Laser::0
		DrawMode: 1

		Hex.DamageResist := ShipSize / 64.0
		Effect: DamageResist
			Resist = Hex.DamageResist

	Effector: DisruptorBeam
		Range = Range
		DPS = BeamDPS
		Duration = Duration
		Cooldown = Cooldown
		Tracking = Tracking
		SupplyCost = SupplyCost * Duration
		FireArc = FireArc
		Pierce = Pierce
		Bypass = Bypass
		IgnoreDR = 0
