Effect: NukeDamage
	Value: Amount
	Value: Radius
	Value: Hits = 1
	Value: Spillable = 0

	End: DOF_Combat::NukeDamage

Effect: FlakDamage
	Value: Amount
	Value: Radius
	Value: Hits = 1
	Value: Spillable = 0

	End: DOF_Combat::FlakDamage

Effect: DOFAreaExplDamage
	Value: Amount
	Value: Radius
	Value: Hits = 1
	Value: VFX = 0
	Value: Bypass = 0
	Value: Spillable = 0

	End: DOF_Combat::DOFAreaExplDamage

Effect: DOFEnergyDamage
	Value: Amount
	Value: Pierce = 0
	Value: Bypass = 0
	Value: IgnoreDR = 0

	End: DOF_Combat::DOFEnergyDamage

Effect: DOFExplDamage
	Value: Amount
	Value: Pierce = 0
	Value: Bypass = 0
	Value: IgnoreDR = 0
	Value: VFX = 0

	End: DOF_Combat::DOFExplDamage

Effect: DOFProjDamage
	Value: Amount
	Value: Pierce
	Value: Suppression
	Value: IgnoreDR = 0
	Value: Bypass = 0

	End: DOF_Combat::DOFProjDamage

Effect: DOFProjImpact
	Value: Damage = 0
	Value: Pierce = 0
	Value: IgnoreDR = 0
	Value: Impulse = 0
	Value: Bypass = 0

	End: DOF_Combat::DOFProjImpact

Effect: DOFBorgAssimilationRay
	Value: Amount
	Value: Pierce = 0
	Value: Bypass = 0
	Value: IgnoreDR = 0

	End: DOF_Combat::DOFBorgAssimilationRay

Effect: DOFReactorOverload
	Value: Damage

	End: DOF_Combat::DOFReactorOverload