Effector: Railgun
	Value: Range
	Value: Damage
	Value: Reload
	Value: Speed
	Value: Tracking = 0.8
	Value: CapOnTarget = 1
	Value: Spread = 0.05
	Value: FireArc = 0.5 * pi
	Value: TargetTolerance = 0
	Value: FireTolerance = 0
	Value: Pierce = 0.5
	Value: SupplyCost = 0
	Value: IgnoreDR = 0

	//DOF
	Value: Bypass = 0

	Range: Range
	Speed: Speed
	Tracking: Tracking
	Lifetime: Range / Speed
	CapTarget: CapOnTarget
	Spread: Spread
	FireArc: FireArc
	FireTolerance: FireTolerance
	TargetTolerance: TargetTolerance

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isDamageable
	AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)

	EfficiencyMode: Reload Partial
	Activation: StaggeredTimed(Reload, 0.25)
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: DOFProjDamage
		Amount = Damage
		Pierce = Pierce
		Suppression = 0
		IgnoreDR = IgnoreDR
		Bypass = Bypass

	PhysicalType: Projectile
		GfxType: Line
		GfxSize: 4.5
		FireSfx: railgun_fire
		FireSfx: muon_fire
		Material: RailgunEmit
		Trail: RailTrail
		TrailCol: 8888ffff, 00000000
		ImpactGfx: ImpactFlareRailBlue

	Skin: Skin1
		ImpactGfx: ImpactFlareRailRed
		TrailCol: ff8888ff, 00000000

	Skin: Skin2
		ImpactGfx: ImpactFlareRailYellow
		TrailCol: ff88ffff, 00000000

	Skin: Skin3
		ImpactGfx: ImpactFlareRailTurquise
		TrailCol: 88ffffff, 00000000

	Skin: Muon
		ImpactGfx: ImpactFlareRailTurquise
		TrailCol: 88ffffff, ff00ff80
