Ability: FlareBomb
	Name: #ABL_FLARE_BOMB
	Description: #ABL_FLARE_BOMB_DESC
	Icon: MissileLauncher::0 * #e45500

	//Range: 50
	Range: 50 * 10

	Target: targ = Object
	TargetFilterType(targ, Star)
	TargetFilterAttackable(targ)

	IsToggleTarget(targ, Range Margin = 1.5, Channels = True)

	AfterChannel(targ, 60, PlayParticles(FlareBomb), Clear = False)
	//AfterChannel(targ, 60, AddRegionStatus(FlareRadiation, 300, Empire Limited = False), Clear = False)
	AfterChannel(targ, 60, AddRegionStatus(FlareRadiation, 3000, Empire Limited = False), Clear = False)
	AfterChannelSelf(targ, 60, Destroy(), Clear = True)

	PersistentBeamEffect(targ, #e45500, Tractor, Width = 7.0)

	DealStellarDamageOverTime(targ, 20000000)

	OffensiveToTarget(targ)
