Subsystem: Artillery
	Name: Artillery
	Description: Big cannon plus big explosive equal big boom
	BaseColor: #c5f946
	TypeColor: #c5f946
	Picture: SubsystemButtonArt::2
	Elevation: 2

	Tags: BaseCost, Disabled
	Tags: WeaponBase, Rotatable, Category:Weapons, NoFrontWall
	Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, SecondaryDPS
	Hull: Flagship, Station

	Size := HexSize * Hexes
	
	Range := (Size + 1000) * 2
	Damage := Size * 32
	Reload := 16.0 * min(1.0 + Size/512, 2.0)
	SupplyCost := Size * 16.0
	
	Hex.HP := 18 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize
	
	Requires:
		Command = 1
	
	Module: Default

	Module: Core
		Hex.HP := Hex.HP * 2
		Sprite: HexagonSubsystems::1

		Hex.DamageResist := ShipSize / 64.0
		Effect: DamageResist
			Resist = Hex.DamageResist

	Effector: Railgun
		Range = Range
		Damage = Damage
		Reload = Reload
		Speed = 100
		Tracking = -1
		SupplyCost = SupplyCost * Reload
