Subsystem: RailgunBattery
	Name: #RAILBATTERY_NAME
	Description: #RAILBATTERY_DESC
	BaseColor: #c5f946
	TypeColor: #c5f946
	Picture: SubsystemButtonArt::2
	Elevation: 2

	Tags: BaseCost, Category:Weapons
	Tags: WeaponBase, Rotatable, HexLimitArc
	Tags: ExteriorCore, Weapon, DefaultUnlock, IsProjWeapon, IsRailgun, HasInternals, MainDPS
	Hull: Flagship, Station

	Size := HexSize * Hexes
	Range := (Size + 500) * 2
	Damage := Size * 1.0
	Reload := 0.32 * min(1.0 + Size/512, 2.0)
	Speed := max(110, Range / 15)
	//Speed := max(220, Range / 7.5)
	Spread := 0.035 / max(Range / 600, 1)
	Tracking := 0.4
	FireArc := 1.5
	Pierce := 0.6
	SupplyCost := Size * 1.5
	PowerUse := 2.5 * Size
	Impulse := 0
	Bypass := 0
	
	Hex.HP := 18 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize

	Modifier: AddRailgunKnockback(Amount)
		Impulse := Impulse + Amount * Size

	Requires:
		Command = 1
		Power = PowerUse
	
	Module: Default

	Module: Core
		Hex.HP := Hex.HP * 3
		Hex.BuildCost := 5.0 * Hex.BuildCost
		Hex.Mass := 5.0 * Hex.Mass

		Sprite: Railgun::0
		DrawMode: 1

		Hex.DamageResist := ShipSize / 64.0
		Effect: DamageResist
			Resist = Hex.DamageResist

	Effector: RailgunBattery
		Range = Range
		Damage = Damage
		Reload = Reload
		Speed = Speed
		Tracking = Tracking
		Spread = Spread
		FireArc = FireArc
		TargetTolerance = max(pi,FireArc + pi/4)
		FireTolerance = Spread * 3
		Pierce = Pierce
		SupplyCost = SupplyCost * Reload
		CapOnTarget = 24
		Impulse = Impulse
		Bypass = Bypass
		IgnoreDR = 0
