Trait: Ancient
	Name: #TRAIT_ANCIENT
	Description: #TRAIT_ANCIENT_DESC
	Order: 7
	DLC: Heralds

	Icon: TraitIcons::0
	Color: #8953f7

	Costs Points: 1

	Category: Lifestyle
	Unique: Lifestyle

	ForbidSubsystem(CrewControl)
	ForbidSubsystem(CrewDeck)
	ForbidSubsystem(FissionGen)
	ForbidSubsystem(FusionGen)
	UnlockSubsystem(AncientCore)
	UnlockSubsystem(SupportAncientCore)

	AddStatusOwnedPlanets(AncientPlanet)

	TriggerHomeworld(TerraformTo(Supercarbons))
	TriggerHomeworld(DestroyBuildingAt((4, 3), Undevelop = True))
	TriggerHomeworld(AddPlanetIncome(-250))
	TriggerHomeworld(NameObject(Atrozal))

	TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))
	TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))

	TriggerHomeworld(SpawnBuilding(AncientCore, (9, 5)))

	TriggerHomeworld(SpawnBuilding(AncientDock, (13, 5)))
	TriggerHomeworld(SpawnBuilding(AncientDock, (5, 5)))

	TriggerHomeworld(SpawnBuilding(AncientRefinery, (16, 5)))
	TriggerHomeworld(SpawnBuilding(AncientRefinery, (2, 5)))

	TriggerHomeworld(SpawnBuilding(AncientNetwork, (3, 1)))
	TriggerHomeworld(SpawnBuilding(AncientNetwork, (9, 1)))
	TriggerHomeworld(SpawnBuilding(AncientNetwork, (15, 1)))

	TriggerHomeworld(SpawnBuilding(AncientFoundry, (7, 9)))
	TriggerHomeworld(SpawnBuilding(AncientFoundry, (11, 9)))

	TriggerHomeworld(ReplaceAllBiomesWith(Desert))

	ModAttribute(PopulationGrowthFactor, Multiply, 0)
	ModAttribute(PopulationDecayFactor, Multiply, 0)
	ModAttribute(OverpopulationBenefitFactor, Multiply, 0)
	ModAttribute(HasPopulation, Multiply, 0)
	ModAttribute(TileDevelopmentFactor, Multiply, 0)
	ModAttribute(CivBldConstructionRate, Multiply, 0)
	ModAttribute(ForbidCityConstruction, Add, 1)
	ModAttribute(ForbidColonization, Add, 1)
	ModAttribute(ForbidTerraform, Add, 1)
	ModAttribute(NoAutoColonize, Add, 1)

	ReplaceTechnologyNodes(FactoryLabor, FoundryLabor)
	ReplaceTechnologyNodes(FactoryLabor2, FoundryLabor2)

	ReplaceTechnologyNodes(Megacity, Thrust2)
	ReplaceTechnologyNodes(RingHabitat, Thrust)
	ReplaceTechnologyNodes(HydroponicsSatellite, FoundryLabor2)
	ReplaceTechnologyNodes(PlanetaryEngine, Thrust2)
	ReplaceTechnologyNodes(Population, FoundryLabor)
	ReplaceTechnologyNodes(Laboratories, FoundryLabor2)
