Effector: Missile
	Value: Range
	Value: Damage
	Value: Reload
	Value: Speed
	Value: Tracking = 3
	Value: SupplyCost = 0

	//DOF
	Value: Pierce = 0
	Value: Bypass = 0
	Value: IgnoreDR = 0

	Range: Range
	Speed: Speed
	Tracking: Tracking
	Lifetime: 1.05 * Range / Speed

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isDamageable
	AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)

	EfficiencyMode: Reload Only
	Activation: StaggeredTimed(Reload, 1.0)
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: DOFExplDamage
		Amount = Damage
		Pierce = Pierce
		Bypass = Bypass
		IgnoreDR = 0

	PhysicalType: Missile
		PhysicalSize: 0.25
		GfxType: Sprite
		GfxSize: 4.0
		FireSfx: missile_launch
		FireSfx: missile_launch_2
		FireSfx: missile_launch_3
		ImpactSfx: missile_impact
		ImpactSfx: missile_impact_2
		ImpactSfx: missile_impact_3
		Trail: MissileTrail
		Color: ff8000ff
		TrailCol: 99990000, 00000000
		Material: Missile
		ImpactGfx: ImpactFlareMissile

	Skin: Skin1
		Color: ff00ffff
		TrailCol: 99009900, 00000000

	Skin: Skin2
		Color: 00ff00ff
		TrailCol: 00990000, 00000000

	Skin: Skin3
		Color: 006bffff
		TrailCol: 00409900, 00000000
