Effector: SubspaceShredder
	Value: Range
	Value: TravelRange
	Value: Damage
	Value: Reload
	Value: Speed
	Value: Tracking = 3
	Value: SupplyCost = 0

	//DOF
	Value: Pierce = 0
	Value: Bypass = 0
	Value: IgnoreDR = 0

	Range: Range
	Speed: Speed
	Tracking: Tracking
	Lifetime: TravelRange / Speed

	Pierces: True
	RecoverTime: 1.0

	TargetAlgorithm: SingleTarget
	CanTarget: isEnemy && isDamageable
	AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)

	EfficiencyMode: Reload Only
	Activation: Timed(Reload)
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: DOFExplDamage
		Amount = Damage
		Pierce = Pierce
		Bypass = Bypass
		IgnoreDR = IgnoreDR

	PhysicalType: Aimed Missile
		PhysicalSize: 3.0
		GfxType: Sprite
		GfxSize: 1.0
		FireSfx: missile_launch
		FireSfx: missile_launch_2
		FireSfx: missile_launch_3
		ImpactSfx: missile_impact
		ImpactSfx: missile_impact_2
		ImpactSfx: missile_impact_3
		Color: #4997b7
		Material: SubspaceShred
		ImpactGfx: ImpactFlareMissile
