Technology: DisruptorCooldown
	Name: #R_DISRUPTOR_COOLDOWN
	Description: #R_DISRUPTOR_COOLDOWN_DESC:25%
	Class: Unlock
	Category: Special Upgrades

	Point Cost: 600
	Time Cost: 120

	DLC: Heralds
	DLC Replace: Damage

	Icon: ParticleLance::0
	Color: #ce815a

	AddModifier(tag/DisruptorBoltBase::ReloadFactor(0.75))
	AddModifier(tag/DisruptorBeamBase::CooldownFactor(0.75))

	AffectsTaggedSubsystems(DisruptorBase)

	//SecondaryMoneyCost(1000)

Technology: DisruptorBeamDamage
	Name: #R_DISRUPTOR_BEAM_DAMAGE
	Description: #R_DISRUPTOR_BEAM_DAMAGE_DESC:30%
	Class: Unlock
	Category: Special Upgrades

	Point Cost: 600
	Time Cost: 120

	DLC: Heralds
	DLC Replace: Damage

	Icon: ParticleLance::0
	Color: #ce815a

	AddModifier(tag/DisruptorBeamBase::DamageFactor(1.3))

	AffectsTaggedSubsystems(DisruptorBeamBase)

	//SecondaryMoneyCost(1000)

Technology: DisruptorBoltPierce
	Name: #R_DISRUPTOR_BOLT_PIERCE
	Description: #R_DISRUPTOR_BOLT_PIERCE_DESC:20%
	Class: Unlock
	Category: Special Upgrades

	Point Cost: 600
	Time Cost: 120

	DLC: Heralds
	DLC Replace: Damage

	Icon: ParticleLance::0
	Color: #ce815a

	AddModifier(tag/DisruptorBoltBase::PierceMod(0.2))

	AffectsTaggedSubsystems(DisruptorBoltBase)

	//SecondaryMoneyCost(1000)