Subsystem: DroneLauncher
	Name: #S_DRONELAUNCHER
	Description: #S_DRONELAUNCHER_DESC
	BaseColor: #e6ed00
	TypeColor: #e6ed00
	Picture: SubsystemButtonArt::4
	Elevation: 2
	
	Tags: BaseCost, HeraldsDLC
	Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
	Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, MainDPS, Homing
	Hull: Flagship, Station
	
	Size := HexSize * Hexes
	Range := (Size + 900) * 2
	Speed := 80
	//Speed := 160
	Tracking := 3
	SupplyCost := Size * 3.0
	Pierce := 0
	Bypass := 0

	Lifetime := 30

	DroneCount := 2.0 * floor(pow(Size, 0.33))
	Damage := (Size * 5.0) / DroneCount
	FireDelay := min(0.5, Lifetime / (DroneCount + 1))

	Assert: Size >= 1
		Message: #ERROR_TOO_SMALL

	//DPS is an estimation
	out DPS := Damage * 10 * DroneCount / Lifetime
	
	Hex.HP := 18 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize
	
	Requires:
		Command = Hexes / 2
	
	Module: Default
	
	Module: Core
		Hex.HP := Hex.HP * 3
		Hex.BuildCost := 5.0 * Hex.BuildCost
		Hex.Mass := 5.0 * Hex.Mass

		Sprite: MissileLauncher::0
		DrawMode: 1

		Hex.DamageResist := ShipSize / 64.0
		Effect: DamageResist
			Resist = Hex.DamageResist

	Effector: DroneLauncher
		Range = Range
		Damage = Damage
		Speed = Speed
		Tracking = Tracking
		SupplyCost = (SupplyCost * Lifetime) / DroneCount
		Lifetime = Lifetime
		DroneCount = DroneCount
		FireDelay = FireDelay
		Pierce = Pierce
		Bypass = Bypass
		IgnoreDR = 0
