Subsystem: LancerMissileLauncher
	Name: #LANCERMISSILELAUNCHER_NAME
	Description: #LANCERMISSILELAUNCHER_DESC
	BaseColor: #cc66bb // #b746f9
	TypeColor: #cc66bb // #b746f9
	Picture: SubsystemButtonArt::4
	Elevation: 2
	
	Tags: BaseCost
	Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
	Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals, MainDPS, Homing
	Hull: Flagship, Station
	
	Size := HexSize * Hexes
	Range := (Size + 650) * 2
	Damage := Size * 12.0
	Reload := 4.75 * (1.0 + Size/512)
	Speed := max(85, Range / 30)
	//Speed := max(170, Range / 15)
	Tracking := 3
	SupplyCost := Size * 3.0
	Pierce := 1.0
	Bypass := 0
	IgnoreDR := 0
	
	Hex.HP := 18 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize
	
	Requires:
		Command = 1
	
	Module: Default
	
	Module: Core
		Hex.HP := Hex.HP * 3
		Hex.BuildCost := 5.0 * Hex.BuildCost
		Hex.Mass := 5.0 * Hex.Mass

		Sprite: MissileLauncher::0
		DrawMode: 1

		Hex.DamageResist := ShipSize / 64.0
		Effect: DamageResist
			Resist = Hex.DamageResist

	Effector: LancerMissile
		Range = Range
		Damage = Damage
		Reload = Reload
		Speed = Speed
		Tracking = Tracking
		SupplyCost = SupplyCost * Reload
		Pierce = Pierce
		Bypass = Bypass
		IgnoreDR = IgnoreDR
