Material: Plasma
	Texture: data/images/sprites/plasma.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PlasmaRed
	Texture: data/images/sprites/plasma_orange.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PlasmaOrange
	Texture: data/images/sprites/plasma_orange.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PlasmaYellow
	Texture: data/images/sprites/plasma_yellow.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PlasmaTurquise
	Texture: data/images/sprites/plasma_turquise.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PlasmaBlue
	Texture: data/images/sprites/plasma_blue.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: AncientDrone
	Texture: data/images/sprites/ancientdrone.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: Nuke
	Texture: data/images/sprites/nuke.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: Pulse
	Texture: data/images/sprites/pulse.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PulseRed
	Texture: data/images/sprites/pulse_red.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PulseOrange
	Texture: data/images/sprites/pulse_orange.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PulseYellow
	Texture: data/images/sprites/pulse_yellow.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PulseTurquise
	Texture: data/images/sprites/pulse_turquise.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PulseBlue
	Texture: data/images/sprites/pulse_blue.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: BeamOld
	Texture: data/images/sprites/beam_beam.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: BeamFade
	//Shader: ParticleLance

Material: Beam
	Texture: data/images/sprites/beam_beam.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ParticleLance

Material: MissileOrange
	Texture: data/images/sprites/missile_orange.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: MissileRed
	Texture: data/images/sprites/missile_red.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: MissileGreen
	Texture: data/images/sprites/missile_green.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: MissileBlue
	Texture: data/images/sprites/missile_blue.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: MissileTurquise
	Texture: data/images/sprites/missile_turquise.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: MissileYellow
	Texture: data/images/sprites/missile_yellow.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: SmokeTrailLong
	Texture: data/images/sprites/smoke_long.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	WrapHorizontal: ClampEdge

Material: SmokeTrailMed
	Texture: data/images/sprites/smoke_med.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	WrapHorizontal: ClampEdge

Material: SmokeTrailShort
	Texture: data/images/sprites/smoke_short.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	WrapHorizontal: ClampEdge

Material: Turbolaser
	Texture: data/images/sprites/turbolaser.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ParticleLance

Material: Pulselaser
	Texture: data/images/sprites/pulselaser.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ParticleLance

Material: PlasmaBeam
	Texture: data/images/sprites/beam_plasma2.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: BeamFade
	Shader: ParticleLance

Material: BoltPlasma
	Texture: data/images/sprites/bolt_plasma.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: ColorFlicker

Material: BoltBeam1
	Texture: data/images/sprites/bolt_beam_1.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: ColorFlicker

Material: BoltBeam2
	Texture: data/images/sprites/bolt_beam_2.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: ColorFlicker

Material: BoltBeam3
	Texture: data/images/sprites/bolt_beam_3.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: ColorFlicker

Material: Phaser1
	Texture: data/images/sprites/phaser_fed_core_1.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: BeamFade
	Shader: ParticleLance

Material: Phaser2
	Texture: data/images/sprites/phaser_fed_core_2.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: BeamFade
	Shader: ParticleLance

Material: TorpedoPhotonOrange
	Texture: data/images/sprites/torp_photon_core_orange.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: TorpedoPhotonBlue
	Texture: data/images/sprites/torp_photon_core_blue.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: TorpedoPhotonGreen
	Texture: data/images/sprites/torp_photon_core_green.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: TorpedoPhotonRed
	Texture: data/images/sprites/torp_photon_core_red.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: TorpedoPhotonTeal
	Texture: data/images/sprites/torp_photon_core_teal.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: TorpedoPhotonViolet
	Texture: data/images/sprites/torp_photon_core_violet.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: TorpedoQuantumBlue
	Texture: data/images/sprites/torp_quantum_core_blue.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	Shader: ColorFlicker

Material: PhasedPulse1
	Texture: data/images/sprites/phase_pulse_1.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add

Material: PhasedPulse2
	Texture: data/images/sprites/phase_pulse_2.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add

Material: DisruptorBeam1
	Texture: data/images/sprites/phaser_klingon_core.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: BeamFade
	Shader: ParticleLance

Material: DisruptorBeam2
	Texture: data/images/sprites/phaser_dominion_core.png
	Lighting: No
	DepthWrite: No
	Culling: None
	Blend: Add
	//Shader: BeamFade
	Shader: ParticleLance
