DOF_ALLONDIUM_DESC: <<
	Influence generation on this planet is increased by [levels=$1;#ffb4b6]10%/20%/30%/40%/50%/60%/70%/80%/90%/100%/110%[/levels].

	The cost of purchasing diplomacy cards further into the stack is reduced by up to [levels=$1;#ffb4b6]0/0/1/1/2/2/3/3/4/4/5[/levels] influence.

	[b]If this planet is Level 4 or higher:[/b]
	[offset=30]This planet gains abilities to purchase 'Name Flagship' or 'Annex Planet' cards at will.[/offset]

	[b]If this planet is Level 5 or higher:[/b]
	[offset=30]The cost of playing cards into a vote is reduced by up to 3 influence.[/offset]
	
	[b]If this planet is Level 6:[/b]
	[offset=30]The cost of playing cards into a vote is reduced by up to 4 influence.[/offset]
	
	[b]If this planet is Level 8:[/b]
	[offset=30]The cost of playing cards into a vote is reduced by up to 5 influence.[/offset]

	[b]If this planet is Level 10:[/b]
	[offset=30]Starting a vote no longer costs any Influence.[/offset]

	[i][color=#aaa]This resource is a scalable resource and cannot be exported or used to level up. Its bonuses depend on the level of the planet.[/color][/i]
>>

DOF_CYLLIUM_DESC: <<
	Energy generation on this planet is increased by [levels=$1;#ffb4b6]10%/20%/30%/40%/50%/60%/70%/80%/90%/100%/110%[/levels].

	Generates a new random artifact in the system every 2 minutes. Up to [levels=$1;#ffb4b6]1/2/3/5/8/15/20/25/40/45/50[/levels] artifacts will remain in the system, older artifacts will expire.

	[b]If this planet is Level 4 or higher:[/b]
	[offset=30]Artifacts in this system are 25% cheaper to activate.[/offset]

	[b]If this planet is Level 6:[/b]
	[offset=30]Artifact generation rate reduced to every 90 seconds.[/offset]
	
	[b]If this planet is Level 8:[/b]
	[offset=30]Artifact generation rate is reduced to every 60 seconds.[/offset]

	[i][color=#aaa]This resource is a scalable resource and cannot be exported or used to level up. Its bonuses depend on the level of the planet.[/color][/i]
>>

DOF_FTL_CRYSTALS_BLURB: <<
	Produces [levels=$1;#00c0ff]0.1/0.5/1/2/3/8/20[/levels] [img=ResourceIcons::22;20/] FTL/s.
	Gives special effects at [b]levels 4 and 5[/b].
>>
DOF_FTL_CRYSTALS_DESC: <<
	Produces [levels=$1;#00c0ff]0.1/0.5/1/2/3/5/8/12/16/20/25[/levels] [img=ResourceIcons::22;20/] FTL per second.

	[b]If this planet is Level 4 or higher:[/b]
	[offset=30]Grants vision over all fleets currently in FTL anywhere.[/offset]

	[b]If this planet is Level 5 or higher:[/b]
	[offset=30]All FTL jumps leaving from this system are free.[/offset]
	
	[b]If this planet is Level 8 or higher:[/b]
	[offset=30]All FTL jump costs reduced by 50%.[/offset]

	[i][color=#aaa]This resource is a scalable resource and cannot be exported or used to level up. Its bonuses depend on the level of the planet.[/color][/i]
>>

DOF_PHOSPHATE_BLURB: <<
	Increases fleet strength in allied systems by [levels=$1;#ffb4b6]5%/10%/15%/25%/40%/60%/80%/100%/120%/150%/200%[/levels].
>>
DOF_PHOSPHATE_DESC: <<
	Fleets fighting in any systems you control gain [levels=$1;#ffb4b6]5%/10%/15%/25%/40%/60%/80%/100%/120%/150%/200%[/levels] extra strength.
	
	[i][color=#aaa]This resource is a scalable resource and cannot be exported or used to level up. Its bonuses depend on the level of the planet.[/color][/i]
>>

DOF_PLAINS_DESC: <<
	The planet has a massive surface.

	Tile development speed is increased by [levels=$1;#ffb4b6]100%/150%/200%/250%/300%/350%/400%/450%/500%/550%/600%[/levels].

	The total maintenance cost of buildings on this planet is reduced by up to [levels=$1;#d1cb6a]§50k/§150k/§300k/§500k/§750k/§1.1M/§1.5M/§2.0M/§3.0M/§5.0M/§8.0M[/levels].
>>

DOF_QUARTZ_BLURB: <<
	Gain [levels=$1;#ffb4b6]10/25/50/80/120/200/300[/levels] bonus stored labor per artifact activated.
>>
DOF_QUARTZ_DESC: <<
	Every time you activate an artifact, this planet gains [levels=$1;#ffb4b6]10/25/50/80/120/200/300/400/500/600/800[/levels] stored labor, provided it has enough labor storage to hold it.

	This planet has [levels=$1;#ffb4b6]10/110/210/310/410/510/610/710/810/910/1010[/levels] bonus labor storage.

	[i][color=#aaa]This resource is a scalable resource and cannot be exported or used to level up. Its bonuses depend on the level of the planet.[/color][/i]
>>

DOF_R_SPACEFERNS_BLURB: <<
	[font=Small]Reduce engine maintenance by [levels=$1;#ffb4b6]5% / 10% / 25% / 50% / 75% / 90% / 98%[/levels]. Gain various pressures per level.[/font]
>>
DOF_R_SPACEFERNS_DESC: <<|
	The omnivorous ferns that have evolved to cover the entire surface of this planet have a myriad of useful and interesting properties. Aside from their stems serving as a delicacy for several species, they also emit an extremely potent gaseous fuel as a byproduct of their efficient metabolism.

	This planet only requires large quantities of food and water to level up.

	Holding this planet reduces the maintenance cost of all the engines on your ships by [levels=$1;#ffb4b6]5%/10%/25%/50%/75%/90%/98%[/levels].

	The planet gains various extra pressure as it is leveled; gaining 2 Energy pressure at level 1, 3 Money pressure at level 2, 4 Influence pressure at level 3, 5 Energy pressure at level 4, 6 Influence pressure at level 5, and 7 Money pressure at level 6.
>>

DOF_MARENIUM_DESC: <<
	[b]Unique[/b]. Unlocks the [b]Marenium Reactor[/b] to provide power on ships.

	Ships using marenium reactors gain [levels=$1;#ff8000]5%/10%/15%/20%/25%/30%/40%/50%/60%/80%/100%[/levels] extra combat strength.

	Ships using marenium reactors gain [levels=$1;#ff8000]0.1/0.2/0.4/0.7/1.5/2.5/3.75/5.25/7.0/9.0/12.0[/levels] extra acceleration.

	If this planet is lost, any ships using marenium reactors you have will instead have their combat strength significantly reduced.
>>
