System: Orathi
	Position: (0, 0, 0)
	Homeworld: False

	//MakeStar(Temperature = 1000, Radius = 200)
	MakeStar(Temperature = 1000, Radius = 2000)
	//ExpandSystem(500)
	ExpandSystem(5000)
	TriggerRegion(SetSystemAssignGroup(-2))

	//MakePlanet(AncientCity, Radius = 24, Conditions = False)
	MakePlanet(AncientCity, Radius = 240, Conditions = False)
		Rename(Orathi Prime)

		AddPlanetResource(Water)
		AddPlanetResource(Grain)
		AddPlanetResource(Grain)
		AddPlanetResource(Oil)
		AddPlanetResource(AncientCity)

		SpawnBuilding(Factory, (4, 3))
		SpawnBuilding(Factory, (9, 6))
		Trigger(DevelopTiles(1000))

		AddResource(Money, +2.5)

	//MakePlanet(RandomLevel:1, Radius = 16, Conditions = False)
	MakePlanet(RandomLevel:1, Radius = 160, Conditions = False)
		AddPlanetResource(Water)
		AddPlanetResource(Meat)

	//MakePlanet(RandomLevel:1, Radius = 16, Conditions = False)
	MakePlanet(RandomLevel:1, Radius = 160, Conditions = False)
		AddPlanetResource(Water)
		AddPlanetResource(Fruit)

	//ExpandSystem(1000)
	ExpandSystem(7500)

	MakeAsteroid()
	MakeAsteroid()
	MakeAsteroid()
	MakeAsteroid()
	MakeAsteroid()

	MakeArtifact()
	MakeArtifact()
	MakeArtifact()
	MakeArtifact()
	MakeArtifact()
